As you’re probably aware, today is the day that iOS 11 comes out! Apart from ARKit, CoreML and the like, it brings one huge change: a completely redesigned App Store.
How it used to be
For the past 9 years, ever since the first App Store launched on iPhoneOS 2.0 in the summer of 2008, the App Store was evolving very slowly. Developers kept asking for changes but most of us were losing hope that anything will happen. But we did eventually get a lot of what we asked for, such as video App Previews in iOS 8 or the ability to respond to reviews earlier this year. That being said, the App Store remained mostly the same in terms of layout and the overall concept.
In the past two days, I’ve worked on and finished update of one of my apps for iPhone X. There were a few challenges along the way, and that’s where this post comes in.
First of all, make sure to watch these sessions if you haven’t already. They will get you up to speed:
In this post, I’ll try to share some of the less obvious things that I came across and how I solved them.
With auto-playing App Preview videos in iOS 11 App Store, it is now more important than ever to make your videos shine and stand out. If your app is heavy on interactive transitions and gestures, you might find it difficult to capture that in the video without resorting to some complex post-processing tools like Final Cut Pro and re-creating the interaction touches on a frame-to-frame basis.