How to show touches in iOS 8 App Previews – tutorial

Posted on August 29, 2014 by Lukas under iOS development | 7 comments

App Previews were introduced at WWDC’14 as a new App Store feature on iOS 8 that will allow developers to include 30 seconds video showcasing their app in action, right on the App Store. I believe it’s a great way to really show off your app to your potential customers right in the moment when they are considering the purchase or download. In this tutorial, I will show you how to make those previews even better.

To learn more about App Previews, I suggest you watch the WWDC’14 session Creating great app previews that goes into detail of what exactly Apple considers to be a great App Preview, and what are the rules. In a nutshell:

  • time limit is 30 seconds
  • vast majority of the video must consist of screen capture of your app
  • you are advised to use new capability of Quick Time in Yosemite to record screen of your physical device *
  • you have to disclose which parts of the video show functionality that is only available after an in-app purchase
  • I don’t have Yosemite yet so I haven’t been able to try this out, but it should be quite easy to do. Again, refer to the session video, it’s explained there.

Now, if your app is a utility, or really any type of non-game that offers rich user interactions, for example interactive transitions or any elements involving “dragging around”, the video itself might not be able to clearly communicate that. Unless.. you were able to somehow show where exactly are all those touches happening. And that’s where this tutorial comes in!

I created a simple tool that lets you enable showing all touches happening inside your app. It’s a UIWindow subclass that you just add to your project and then swap it with the original main window. For those of you who are not sure how to do that, I will describe the steps shortly. But now, let’s look at a demo.

Demo

Routie app video with touches
Here you can see a short gif showing some interactions in Routie, with touches included. Please excuse the lags, they are caused by the gif recorder, not by the actual tool.

The tutorial steps

  1. Download GSTouchesShowingWindow.h, GSTouchesShowingWindow.m and GSTouchImage@2x.png from GitHub here, and copy them to your project. Make sure the ‘Copy files if needed’ is checked.
  2. If you are using Storyboard – In your AppDelegate.m, import the header:
    
    #import “GSTouchesShowingWindow.h”
    

    and add the following -window method. This will provide the app with our own window instance instead of the default UIWindow.

    
    - (GSTouchesShowingWindow *)window {
        static GSTouchesShowingWindow *window = nil;
        if (!window) {
            window = [[GSTouchesShowingWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
        }
        return window;
    }
    

    If you are still using plain old .xib files – you just need to open MainWindow.xib, select the window and then change the class in Identity Inspector from UIWindow to GSTouchesShowingWindow.

  3. That’s it! There is no step three.

All your touches will now be shown and you are ready to create that amazing App Preview for your app! Just remember, once you are done shooting the video, don’t forget to comment out the window method (or change the class back to UIWindow, if you are using xibs).

I hope this post was helpful to you. If you have any questions, please don’t hesitate to ask in the comments sections below. If you want to know more about how theGSTouchesShowingWindowclass actually works, take a look at the Readme on GitHub, or at the source itself (it’s not that long, really). Basically, it’s just intercepting all events, and adding/moving/removing touch imageViews as necessary.

If you used this in a video that is now on the App Store, I’d love to hear about it! Feel free to post about it here in the comments, or you can send me an email at lukas [at] glimsoft.com.

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    • http://ORStudios.co.uk Oliver

      Thanks for this bit of code. I am looking at how to display touches on my app previews and this may be ideal.

    • Pingback: Ceiba3D Studio | Input.GetTouch(0).position LAG x 2()

    • http://www.realidata.com rob miller

      You are a total star! Add the files in, two code pastes, and it works throughout my app. Now my app video at least has a chance of being comprehensible 🙂
      Thank you!

      • Lukas

        Thanks Rob!! You are welcome. I am glad you found it helpful. 🙂

    • http://www.solubleapps.com Peter Johnson (Soluble Apps)

      Great work. Thanks Lukas.

      Used it in 4 or 5 videos so far and its working great!

      • Lukas

        You are welcome, Peter! I am glad to hear it’s useful for you, that’s exactly what I aimed for when I created it.

    • Guan Bin

      You are really a life saver! Thanks for sharing this!